Heroes of the Storm

Official game site for Blizzard’s team-based brawler

Launch

Various

Project Timeline

2017 - 2020

Summary

After inheriting the product from a different team, we scaled the official site up and down, matching the game’s natural lifecycle. We empowered the players during the game’s peak years, and found sustainable ways for maintenance when game development winded down.

Role: Designer, promoted to Lead in 2018

  • Pair with UX researchers to identify player goals and features
  • Create wireframes and prototypes for usability testing
  • Define web UI components that match game visuals
  • Visual design for marketing campaigns and features

When my team first transitioned to Heroes, our first goal was to clean up tech debt so the site can sit on stable architecture. Instead of doing a large redesign right away, the team decided to take time to understand the user, the product, and business goals.

We looked for opportunities to upgrade certain pages and features in small bite-size pieces, as part of a backend tech migration. Instead of forklifting old pages as-is, I redesigned some core components with improved visual and usability.

Example Improvement: Battlegrounds

Battlegrounds are a unique part of Heroes gameplay, and understanding battlegrounds is crucial to the enjoyment of a player’s experience. The updated pages feature large visuals, clear callout for game-winning objectives, and full map plus screenshots for the dedicated players.

Screenshot of Heroes battlegrounds page

Meta-Stats

As a part of discovery, the team found that players would benefit from learning more from stats. We teamed up with the game developers to extract data, and created guides, comparison tools, and charts. These tools improved players' in-game experience, and increased engagement and retention.

Clustering and pattern finding for persona exercise
Screenshot of clustering for persona finding
Individual hero stats
Screenshot of hero stats
Sketch from team ideation sessions
Photo of sketch from ideation session
Average competitive league stats
Screenshot of competitive league stats

Spotlighting Heroes

As the team got more familiar with the franchise, my focus landed on redesigning the hero index page. From various interviews and surveys, we saw patterns:

  • The majority of hero page visitors are casual players
  • Players are looking for something to “attach” to the hero - franchise nostalgia, character design, or playstyle
  • Players really want to see at-a-glance how a hero plays in-game

We redesigned the hero index page to answer those needs, with an easily scannable list to quickly find your favorites, and a convenient card with basic info.

Screenshot of Heroes listing page

Ongoing Maintenance

In 2019, Heroes of the Storm became a classic game at Blizzard, which meant a decrease in content development and support compared to previous years. The web team focused on evergreening the site, identifying core features that we still want to support for the players, and cleaning up old pages that are no longer relevant.

Simplified homepage with core content for the players, removing less-used modules without sacrificing user needs
Screenshot of Heroes homepage
Improved "Game" section, reduced a 8-page miscellaneous content section into a single page
Screenshot of Heroes about page

Conclusion

It was a fun experience to learn and grow with Heroes of the Storm. It gave me a better understanding of game development, and how web teams can be an integrated partner in the success of a game.